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![Medal Of Honor Heroes 2 Psp Review Medal Of Honor Heroes 2 Psp Review](http://reviewanygame.com/content/images/products/medal-of-honor-heroes-2-psp-5.jpg)
There are so many WWII games on the market now that we're approaching a point when it will take as long to play every one of them consecutively as it took for the war itself to transpire. During WWII, military casualties are thought to have reached around 25 million, while virtual casualties in single-player and multiplayer gameworlds must top that every weekend.In a crowded sub-genre, no game has spilled more Axis blood than Medal of Honor.
For the PSP, Medal of Honor Heroes 2 will deliver the most comprehensive shooter experience to date on the PSP, with robust single player campaign and on-the-go 32-player multiplayer capability. Nov 17, 2007 Medal of Honor Heroes 2 for the Wii combines solid online play, sharp controls, and fast-placed gameplay into one of the best first-person shooters for the Wii.
Despite the series' longevity, however (and if you'll allow us a momentary diversion onto home console territory in order to make our point), it's telling that Call of Duty 4: Modern Warfare is at the top of several 'game of the year' lists and Medal of Honor Heroes 2 is, well, just another Medal of Honor game.Which isn't to say it's bad. On a platform not known for its success in the first-person shooter genre, Heroes 2 is a surprisingly credible effort, with a comprehensive set of multiplayer options accompanying a solid by-the-numbers single-player campaign. The downbeat tone of this review has more to do with the game's lack of ambition than with any fault it might have.To understand what we mean, you need only know this: it begins on a beach. After a stylised, CSI-esque briefing in which a gruff voice informs you that you're going to be landing with the 5th Rangers, the level begins and there you are, by the sea with the same concrete bunkers, the same iron bulwarks, the same Nazis. It's like 1999 (the franchise's inception and the start of the WWII gaming industry obsession) all over again.Over the course of four or five hours and seven single-player missions, you'll go on to visit a port, a city, some sewers, a monastery, a village, and finally a base, where you'll have the opportunity to thwart yet another virtual attempt by Hitler to unleash his dreaded V2 rocket upon the world.Along the way, you'll carry out a range of routine acts. At the dock, you'll lay explosives on a submarine; in the city, you'll commandeer some AA guns in order to beat back waves of enemies. Wherever you go, you'll find papers containing vital intelligence.
You'll use a Thompson, a Garand, an MP40, a few dozen grenades, a rocket launcher or two. In short, you'll replay every Medal of Honor game in the series and, crucially, it won't feel much different from, the first PSP outing for the franchise.Each mission contains not only primary but non-compulsory secondary goals, usually concerning the discovery of secret papers. If you're a thorough sort of person, there's usually a reason to replay a level once you've got through it once. Not only that, but you get a rather macabre breakdown of your performance after every sortie, including the number of headshots you've got and how many people you've killed.If you go looking, you can even find statistics on how many times you've hit a left leg or a right arm, and when you reach certain benchmarks, like shooting 100 people in the head, you get a medal.The control system takes some familiarisation, but EA Canada has made the best use of the PSP's uncooperative layout. Once you get used to it, you're able to navigate the levels with considerable precision and agility.
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While you fire with the R button, you zoom in with L, and from the very beginning it's all but necessary to zoom if you want to progress with any efficiency.When zoom is engaged, the left and right directional buttons, normally bound to reload and change weapon, respectively, take on the function of leaning, enabling you to fire from cover. This encourages what the kids these days are calling 'stop 'n' pop' gameplay, a term that niftily describes the mechanic of seeking cover, clearing a path, advancing into cover, clearing a path, advancing, and so on.Part of the reason this works is that the enemy is as conscientious as you are when it comes to staying hidden.
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